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Resume - Jenna Bankhead

Jenna Bankhead
Email: Jenna(at)flamingpaper.com

Career Summary

A passionate animator with a long standing love of games and art. I have a strong grounding in character animation, as well as environmental/mechanical animation, in programs such as 3dsMax, Maya and Unreal Matinee. I have recently completed a bachelor's degree in animation, and am looking join a development team making exciting new games.


Key Strengths

Strong understanding of 3dsMax and Maya animation
Firm grasp of the principles of animation
Familiarity with game animation workflows including export, import into Unreal 3 engine and implementation
Grounding in traditional art, able to create basic storyboards/concepts/textures/UI elements if necessary
Willingness to receive direction and critique and to learn from fellow artists
Eager to learn and create within a team environment


Career History

December 2008 to September 2009
Fuzzyeyes Studio
Art/animation intern

Fuzzyeyes is developing a AAA title, Edge of Twilight, for Xbox360 and PS3, using the Unreal 3 engine.


Key Responsibilities
Create keyframe animations in 3dsMax using Character Studio or custom rigs
Rig, skin and animate organic and inorganic environmental elements
Import animations into Unreal 3 and implement in cutscenes
Create mechanical animations in Unreal 3 using Matinee


Key Achievements
Working with industry veterans
Making games!


Programs
Adobe Photoshop
Autodesk 3dsMax and Character Studio
Autodesk Maya
Zbrush
Unreal 3 Editor

Education

2006 to 2009          Queensland University of Technology
Bachelor of Fine Art in Animation

2001to 2005          Brisbane Girls' Grammar School
Queensland Certificate of Education


Hobbies and Interests

Although animation is my main focus, I enjoy exploring other areas of game development, especially in regards visuals such as UI, textures and models.

Mod authoring- Empire Total War

     Extensive recolour/retexture of Spain and France factions
Factions recoloured/retextured to be historically accurate, with community input from TWCenter.net forums
Several thousand downloads
Included in major mod compilations

     Pipmod
Replacement of minimap icons to be more readable
Several hundred downloads

     Horse mod
Alteration of textures and alpha maps to display faction colour on saddle cloths
Alterations of textures to modify appearance/accuracy of equipment

     Leather UI
Simple texture replacement to enhance visibility of some UI elements
Several hundred downloads

Group work

     Insanity game level
Created as a group university project in Unity3D game engine
Modelled all game props and environmental elements
Textured the majority of props and environmental elements
Implemented environment in engine

I love games, art, games and action figures. Did I mention games?

I Just finished my Bachelor's degree in animation, and I'm looking for work! Do you have work? You should contact me!

You can contact me through jenna (at) flamingpaper.com . Full resume available upon request.

My Linkedin is http://www.linkedin.com/in/jlbankhead

If you want to contact me about mods or non work related stuff hit me up at war (at) flamingpaper.com

All art copyright Jenna Bankhead 2005-2009. Fan art characters copyright their respective owners.